57 publication(s) trouvée(s)
Article scientifique
Competency Based Approach: Modeling and Implementation
The expansion of computer networks has at the same time given impetus to the distance learning environments. E-learning systems are …
Article scientifique
Towards a New Platform Based on Learning Outcomes Analysis For Mobile Serious Games
Nowadays, learning via smartphones has become one of the most popular teaching tools used by young people, thanks to the …
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Analyzing Student Performance in Programming Education Using Classification Techniques
In this research, we aggregated students log data such as Class Test Score (CTS), Assignment Completed (ASC), Class Lab Work …
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The Challenges of Adopting M-Learning Assistive Technologies for Visually Impaired Learners in Higher Learning Institution in Tanzania
In the past decades, the world has experienced major changes in the advancement of learning technologies which has enabled learners …
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A New Algorithm to Detect and Evaluate Learning Communities in Social Networks: Facebook Groups
This article aims to present a new method of evaluating learners by communities on Facebook groups which based on their …
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Mobile Serious Game Design using User Experience: Modeling of Software Product Line Variability
In recent years, gamification has emerged as a new approach to increasing learner engagement. It covers a very wide range …
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Enhancing Students’ Reasoning Skills in Engineering and Technology through Game-based learning
Engineering and technology are crucial domains both in colleges and in the industries as they play a vital role in …
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JeuTICE: An Arabic Serious Game to Enhance Mathematics Skills of Young Children
Serious games have become a much-discussed trend topic in recent years, as the concept promises higher productivity while increasing user …
Article scientifique
Problematic of the Assessment Activity within Adaptive E-Learning Systems
The purpose of this paper is to focus on the activity of assessment that takes a decisive place in the …
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ImALeG: A Serious Game for Amazigh Language Learning
At present, serious games are experiencing a growing popularity and popularity, with areas of application that extend not only to …
Article scientifique
An Empirical Study on the Predictors of the Perceived Quality of Learning at Institutions of Higher Education: 2D Model Approach
The purpose of the present study was to conduct an empirical investigation into the predictors of the perceived quality of …
Article scientifique
IMS Compliant Ontological Learner Model for Adaptive E-Learning Environments
It has been proven that adopting the “one size fits one” approach has better learning outcomes than the “one size …
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Are Educational Games Engaging and Motivating Moroccan Students to Learn Physics?
Nowadays and since the year 2000, the Moroccan educational system like all the other system of educations evolve towards putting …
Article scientifique
Knowledge Management and Reuse in Virtual Learning Communities
One of the main sources of knowledge in the web is the social networks and especially online communitie because they …
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Toward a Personalized Learning Path through a Services-Oriented Approach
In most existing E-learning systems, activities' content and order are presented in a static manner without taking into consideration the …
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Implementation of the Analytic Hierarchy Process for Student Profile Analysis
Data science is the discipline that allows the exploration and analysis of data in order to extract useful and relevant …
Article scientifique
Ontology and Rule-Based Recommender System for E-learning Applications
The continuous growth of the internet has given rise to an overwhelming mass of learning materials. Which has increased the …
Article scientifique
MAPSS: An Intelligent Architecture for the Pedagogical Support
The multi-agent systems (MAS) are a part of artificial intelligence (AI), they have emerged today in the development of major …
Article scientifique
Towards a New Generation of Intelligent Tutoring Systems
In this paper, a new approach of intelligent tutoring systems based on adaptive workflows and serious games is proposed. The …
Article scientifique
Formative E-Assessment and Behavioral Commitment of Students: Case of the Faculty of Science Ben M’sik
Digital technology contributes to the development of new teaching practices and a new assessment culture [1,2,3]. Various studies [4,5] show …